World Economic Forum

Gamers' plague a pandemic lesson

In the dungeons of Zul'Gurub, frequented by online game enthusiasts, a giant winged serpent called Hakkar the Soulflayer may offer important clues to epidemiologists trying to predict the impact of a pandemic.

In September 2005, a plague called "corrupted blood" caused mayhem in the hugely popular online game World of Warcraft. What happened next illustrates the kind of issues policymakers will have to grapple with now that the swine flu outbreak has spread beyond Mexico.

What did I say then?

LG shows the way with chaebol reform model (8 years 44 weeks ago):

Family-owned business is never a problem in U.S. or Europe..... Grow up!!!

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